Lua is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. It is cross-platform, as the interpreter of compiled bytecode is written in ANSI C.
Lua Anti-Patterns Overview
Lua, despite being a lightweight and flexible language, has several common anti-patterns that can lead to performance issues, maintainability problems, and bugs. Here are the most important anti-patterns to avoid when writing Lua code.
Global Variables by Default
Always use the local
keyword when declaring variables. In Lua, variables are global by default, which can lead to unexpected behavior and name collisions.
Not Using Modules
Organize your code into modules instead of using global functions and variables. This improves maintainability and reduces the risk of name collisions.
Using Tables Inefficiently
Use direct index assignment instead of table.insert()
when you know the index in advance. This is more efficient, especially for large tables.
String Concatenation in Loops
Avoid concatenating strings in loops with the ..
operator. Instead, collect strings in a table and use table.concat()
at the end, which is much more efficient.
Not Using Proper Error Handling
Use proper error handling by checking return values and returning error messages. Lua functions often return nil
plus an error message on failure.
Using Numeric For-Loops Incorrectly
Remember that Lua tables are 1-indexed by default. Start your numeric for-loops at 1 when iterating over sequential tables.
Not Using Proper Scope
Keep variables in the smallest possible scope. Use local variables instead of global ones whenever possible.
Inefficient Table Clearing
Assigning a new empty table to a variable doesn’t clear the original table. Instead, set each key to nil
to actually clear a table.
Not Using Metatables Appropriately
Use metatables to implement object-oriented patterns, operator overloading, and other advanced features in a clean and efficient way.
Using Inefficient Patterns for OOP
Use prototype-based OOP with metatables instead of creating new function objects for each instance. This is more memory-efficient and performs better.
Not Using Proper Closures
Use closures to encapsulate state without exposing it directly. This provides better encapsulation and can be more memory-efficient.
Not Using Proper Module Structure
Structure your modules properly by returning a table of functions and values. This prevents polluting the global namespace.
Using Unnecessary Upvalues
Be careful with upvalues in loops. Create a new local variable inside the loop to capture the current value, not the final value of the loop variable.
Not Using Proper Error Propagation
Propagate errors up the call stack instead of handling them locally or swallowing them. This allows the caller to decide how to handle errors.
Using Inefficient Table Traversal
Use pairs()
for traversing hash tables and ipairs()
for traversing array-like tables. Don’t use the length operator (#
) for non-sequential tables.
Not Using Proper Documentation
Document your functions and modules properly. Include parameter descriptions, return values, and usage examples. Consider using a documentation format like LuaDoc or EmmyLua annotations.
Not Using Proper Testing
Write proper tests for your code using a testing framework like LuaUnit, Busted, or luatest. This makes it easier to verify that your code works as expected and to catch regressions.
Using Inefficient Algorithms
Choose appropriate algorithms and data structures for your task. Consider time and space complexity, especially for operations that are performed frequently or with large data sets.
Not Using Proper Resource Management
Ensure that resources like files, network connections, and database connections are properly closed, even in error cases or early returns.
Not Using Proper Configuration Management
Externalize configuration instead of hardcoding values. This makes your code more flexible and easier to deploy in different environments.